Un ribelle? Io sono con lui!
Posted by
Gg aka Gotetrunks on August 15, 2006
Filed Under Console, Culture | Leave a Comment
Confessions of a Rebel: Self-Contained Universe, questo è il titolo dell’articolo su 4colorrebellion scritto da 4ndy.
Ufficialmente, da oggi, un compagno ribelle. ![]()
Lo cito, con l’essenza di questa frase:
I always believed we gamers had one thing in common: antisocial tendencies. Video games serve to assist me in my goal of occasional escape into another universe. My quest for escape did not include dragging real people along with me on my journey, since real people were the primary thing I was trying to escape from.
Non è quell’antisociale negativo che già vi state preparando ad usare come arma, per cui riponetela.
Altrimenti mettete via tutti i libri, i film e la musica del mondo, poiché anche loro hanno questa essenza antisociale.
The joy I felt would not have been possible had there been an umbilical cord attaching me to the real world. When I am experiencing a profound moment in gaming, it happens in part because at that moment I am relying on nothing from the outside world to do it other than electricity. I can go to another planet in the middle of the night without worrying in the slightest about an Internet connection, or finding a like-minded player to supply me with a part of the game experience. The best games are self-contained, which also means they are permanent. I can still enjoy a trip to the Mushroom Kingdom to this very day, and will be able to as long as I maintain a Nintendo to play it on.
e ancora:
Shigeru Miyamoto’s games (Mario, Zelda) follow these principles: they are micro-worlds bulit detail by delightful detail. In his Master’s Thesis for Georgia Institute of Technology, Chaim Gingold describes Miyamoto’s works as “miniature gardens.” Gardens, like games, are compact, self-sustained worlds we can immerse ourselves in… A miniature garden, like a snow globe, model train set, or fish tank, is complete; nothing is missing, and nothing can be taken away. Miniatureness makes a garden intelligible in the mind of a player, and emotionally safe in his heart. Miniature scale, clear boundaries, and inner life help players wrap their heads, hands, and hearts around a world. Miyamoto’s games delight us with their details and invite us to get down on our hands and knees to see inside.
E il resto leggetelo su 4color.
Io la penso esattamente come lui.
Il gioco online è bello, e non è una critica a priori.
La rottura secondo me, è che ora tutti i giochi devono per forza avere un live-mode.
Magari il single player è corto, o scadente… solo perché tanto poi lo gioco online.
E poi, in fondo, credo anche il multyplayer online nasconda più antisocialità di quanto non ce ne sia in una partitina soli soletti a Dragon Quest VIII…
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